Building the Blueprints | Going out on a Limb

     This week came down to building out the blueprints that I had drawn out the week previous. It took some time as I was looking to make sure that the parts subdivided properly.

 
    I started with the connector that goes from the torso to the arm. It took quite awhile as I wanted to get the sleeve just right around the connection point. At first I stressed over how the edges weren't completely sharp, but I realized that it didn't need to be as everything won't be visible. I know I could use the crease edge tool to achieve that look but I won't for now.

 
    Next came the arm with the connection port to the torso. At first I really struggled with how I wanted to get these pieces to fit together. Even going as far as modeling it out from scratch. Then it dawned on me. I duplicated the faces that made up the port piece and reversed the mesh display, a perfect flush fit. I am embarrassed to admit that that took far longer than it should have. The bottom is rough and I wasn't too satisfied with how the cylinder meshed up with the rectangular extrusion. The topology is a tad rough. I may rework it if the armor plating doesn't sufficiently cover it up. Keeping in mind that what lies beneath the plating won't be seen it allows me to model faster.

 
    The hip connection point was similar to the arm I simply enlarged the surface. Now the issue here is that I wanted everything to plate up and sit nearly flush. This area appears to have far less plating if not none. So I can build out easily to make a pelvis and chest with these pieces either lined up or combined together efficiently. 



    The port that would attach to the chest took a bit of tweaking to get fitted to its companion. I got it to a point where it rotated quite satisfyingly on the axis. Now I can look to build the pelvis and chest around these aspects. The leg is simply the arm joint with a different connecting limb. 
    I had truly forgotten how time consuming subdivision modeling could get.





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