Digital Texturing
The main issue I had with this assignment was time. I simply did not have enough of it. I had lofty ambitions and not a lot of time. Such a significant assignment came at a time of great turbulence in my life. So to be successful I had to work hard to overcome a lack of time with the skill set I had.
At the start I considered myself a decent modeler and a mediocre texture artist. To produce a product I had to refine these skills on the fly. Each and every step of the process had to be taken quickly, yet carefully. I couldn't spare a single moment on errors. I modeled efficiently, making sure to avoid n-gons, double extrusions, and the other pitfalls of modeling. I watched my skills improve in real time. I could view a reference photo and model from sight alone. I UV'ed thoughtfully. I had to create UV's that hid seems and had equal texel density for the highest texture quality. I had to texture quick but apply what I had learned this semester. I had issues but I had to press on. Lastly I had to set up a unity scene, which was straightforward but unfamiliar. Nonetheless some spot lights here and there and I was done.
Before I knew it I was done. I had achieved far more than I thought I would. I had refined my skills far beyond what they were when I had begun. I looked upon my scene in awe. All the trials and tribulations paid off with immaculate results. Of course it had its share of roughness that could be further refined, but I had impressed myself with how far I had come. Here at the end of texturing I feel as though I have a far better understanding. 230 inspired me to switch focus to CGI. 320 only solidified that focus.
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