Getting A-Head | Refining the Head
This week I got a lot accomplished quite a bit for being sick for most of the week. I took to refining the head just from the visor.
So far the poly count is low, which I always aim for when modeling. Already I recognize the top faces of the visor is far too thick. I plan to bring that in and in turn the faces of the forehead and crest out more. It doesn't line up exactly with the concept but It looks better proportionally. The jaw piece is also a bit too thick near the chin.
The area that is concerning me a bit is the ear piece behind the visor. So far each individual piece has topology that lines up so it can be merged, not that it will yet. I'm unsure if I want the ear to be cut to match all three individual pieces that rests besides it.
From the front its far more apparent that the width of the top of the visor is way to thick and the head narrows out way too quickly and looks a tad funny. I also may adjust the bottom of the face a touch more to match the edge flow of the top of the head. I may also merge the chin vertices and delete an edge to form a quad. So far every mesh is triangle and n-gon free and I'd like to keep it that way.
The back of the head is completely open for now. I may make it a different piece that starts from the crest and work down from there. I'm gathering that
the body will be simpler for the sole reason that it isn't going to be as complicated as the head. I'll work on the neck connection after the back of the head and other parts of the face are adjusted appropriately.
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