Sprint 7 -- Sprinting for the Finish
This sprint was focused on finishing out the rest of our animations. I assisted in recording both sets of our motion capture data as our actor. I processed the new cowboy animations and the characterized and processed the female animations.
Processing the data can be the most time consuming part but that is simply due to the sheer number of recordings done. Otherwise with the pipeline I found for doing them it takes no time at all. It's the same pipeline I gave to my fellow animator while I was away. It ensures the most success and has two fail safes to avoid issues.
There hasn't been a change in technique. Processed 10 animations as of this sprint. With 8 left for the robot character. My home computer hasn't been working well with AcuRig so I can't make a useable rig myself. This may result in making some cuts unless my colleague was able to finish that part.
With the processing being taken care of I look to my colleague to counter animate fingers and such on the single take our team chooses to lead with. Due to scheduling conflicts I relied on my colleague to close out the few animations left to process, counter animation, and sequencing. I notice my new team is mainly focused with vertical slices. Given our numbers, equipment, and skill I believe that we do fantastically well despite our limitations.
With the processing being taken care of I look to my colleague to counter animate fingers and such on the single take our team chooses to lead with. Due to scheduling conflicts I relied on my colleague to close out the few animations left to process, counter animation, and sequencing. I notice my new team is mainly focused with vertical slices. Given our numbers, equipment, and skill I believe that we do fantastically well despite our limitations.
Doing work like this and developing a pipeline has been very fulfilling. Its a great feeling to come in to a team and to solve issues right off the bat. It ignites a great sense of confidence in terms of working in an industry setting where the job is solving problems and providing results.
Likely our focus is aimed at refining our animations and sequences for a final, final product.
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