Week Two -- Back to the Drawing Board
The New Concept
Last week I was advised to stray away from a recognizable franchise for the sake of a unique portfolio piece. I took the advice to heart as I truly to display original work. Per a suggestion in another course I took to MidJourney, an AI that generates art via prompts, to come up with some rough concept art. I input "Big O Orca Gundam Killer Whale Mecha Robot" and the image above is a contact sheet of the results. Each one provides different avenues to approach making an orca mech.
I then went and found an orca reference that gave relative scale and a profile view. From here I began taking the organic shape of a whale in tandem with the metal plating and forms from MidJourney.
In Maya I took to the content browser to drop a whale and dolphin into the scene for scale. Using the distance tool I made a bounding box of sorts for the scale of the mecha orca, dubbed "Morca," because its a mecha orca and it's more than an orca.
Using my newly I acquired skills in subdivision modeling I took a cube and with world symmetry on I dragged the vertexes around until I came to a satisfying shape. I created a second cube doing the same. After deleting faces and lining up vertexes I combined the meshes. With a new concept comes a new timeline. Timeline
- Week 2
- Gather reference and begin on front of Morca
- Week 3
- Complete the rest of the top half of Morca
- Week 4
- Begin bottom half of Morca
- Week 5
- Adjust pivot points and parent different parts together
- UV the model
- Week 6
- Texture the model
- Apply textures in Unreal, Unity, or other renderer
- Week 7
- Attempt to rig the model
- Prepare a basic animation
- Week 8
- Troubleshooting from the previous week
- Week 9
- Generate a scene to input completed Morca asset
- Week 10
- Extra time to generate scene
- Week 11
- Take Morca with animation and put it into scene
- Add lighting and compositing
- Week 12
- Troubleshooting from the previous week
- Week 13
- Set-up in scene cameras
- Settle on a final cut
- Week 14 / 15
- Create a more professional portfolio site
- Make unique landing for the project
- Collect different renders: AO, wireframe, and etc


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