Sprint Two Close

 

Sprint Two 

END

    This sprint comes to a close with a fair amount of progress made. I was tasked with getting fog in our scene, chromakeying the test green screen footage, and running a test recording.

Getting the fog into the scene was just a matter of adjust the sliders between Ultra Dynamic Sky and Ultra Dynamic Weather. We first thought that one overrode the other, but actually it just makes one more prominent than the other. The fog came from the Ultra Dynamic Sky and was turned up to an appropriate amount. I used a directional light with low intensity to add more density to the fog. There was an option for volumetric fog but it reduced visibility to zero no matter how much I adjusted the slider. I believe it was being influenced by the Ultra Dynamic Weather. 

  The chromakeying had a fair share of complications. It took a lot of plug-ins enabled and a lot more of troubleshooting. I had the issue of the footage on the plane not playing unless I opened up the media player window and played the video in the background. Otherwise the material and instance wouldn't run. I had trouble setting up the video at first. After I got it working I just couldn't figure out how to change the brightness.
    The last part was getting a blocked out animation. The mesh we initially worked with had issues that stunted progress so a substitute was employed. A basic walk animation was used from mixamo to flush out the scene a touch. It's rough but I can see the value that can come from virtual production like this.


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