Game Scene Final: Week 3

    The final week of work is upon us and I have some work to do. The finishing touches have been applied to the first building, the excavation building. I opted out of the excavating arm as it over complicated the build and would put the other building out of place in terms of scale.                                                                                                     

    The modular parts made for easy modeling. I chose to build the whole model up and UV a base piece that would duplicate over the non-UV'ed pieces and then deleted. It was a work flow that worked for me in respect to time. 

    The ID'ing wasn't necessary given the tools that exist in Substance Painter but I chose to invest the time now to save time later. I didn't have to choose to make it similar to source color while ID'ing but it was reassuring.




    I duplicated again and made the triangulated version so my return to Maya later was limited to exporting what I need to where I need it: Unity and Painter respectively. 

    Next the second building was to be built and UV'ed as time was running short. Not much can be said about the second building as I was very clinical. It was quickly cut into manageable parts then made. I was very satisfied with it by this point.

    The process here felt more fluid. I was satisfied with what I accomplished and was satisfied with the work flow that I utilized in the first building. This time around it was far more streamlined and I came across less issues than before.

    The final pieces were now in play. I had decided on the furnace as my centerpiece and the anvil and hammer to be the final two props with the gear of the first building.

    The process here was perfected. I was able to rocket through this build and with almost no issue. I had built up a successful work flow and it was paying off. Reflecting on previous lessons I had no issue modeling this piece

    Last I modeled the hammer and anvil separately and decided it would rest on the anvil. Nothing more can be said aside from this was me at my peak understanding of the modeling taught up to this point. 

    All that was left was to put it all together in Unity. I have to say it was amazing to see. Something I made, I was now walking through. I was jumping on the builds I made. I found myself parkouring around the land scape. It was inspiring and validated the 147 hours I put into it. I have to say I would love to do this on my free time for fun. 

















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